![]() The Character Specific Settings help you understand what your opponent is capable of when reaching their Evolved State and allows you to plan around it accordingly. RELATED: Guilty Gear Stive: Details About Its Online Mode Character Specific Settings The Damage counter is also excellent as it will display how much damage your Combo does or any attack in general for that matter, allowing you to practice setups for when you have an opponent at low or medium health. ![]() This lets you know what you are doing wrong if you are struggling with a Combo, Special Attack, or Overdrive as the Display Settings show you every single input you enter, allowing you to see precisely what you messed up. This feature will enable you to counter and plan for the opponent's attack, making you think one step ahead and act accordingly to their actions without getting caught off guard or in a potentially lethal Combo.įirst is the Display Settings, which will allow you to see your Damage Output, Input History, give you a real-time look at your inputs, and more. Practicing the timing of your moves will help you out significantly and give you the upper hand when you do happen to knock your opponent down, as it is tricky to close in on them immediately after doing so.įurthermore, the Counter-attack Settings will also allow you to experiment with enemy actions after blocking one of your attacks, getting hit, and more. Remember, a Standing Punch is the fastest attack in the game besides the Grab, which means it will be hard for you to get in close with an attack of your own when the opposition is recovering due to their frame advantage. Then, after you have Recorded your Dummy's moveset and are satisfied with it, you will play it from either the newly mapped button or the Training Menu, which will have the Dummy carry it out and give you control of your character.įor example, if you want to find out the most optimal way to approach an enemy on Wake-up, you can! For the most part, most opponents will jab or block on Wake-up, meaning you can set the Training Dummy to perform those actions on Recovery, in which you can then try responding to them until you find an optimal way of dealing with it. Setting your Recordings to Random is recommended as it will give you a more "real world" scenario to work with, as you won't know what attack is coming and must react on the fly and make split-second decisions. Furthermore, you can store up to five different Recordings, have the Dummy perform them on a delay, or even set your Recordings on Random. The Recording feature will allow you to control the Training Dummy in Training Mode, capture specific attacks or movements, and then practice against them. RELATED: Guilty Gear Strive: The Best Fighters For Beginners Mapping Play and Record is essential for the Training Mode and should get mapped to buttons you aren't using, whether you're on a Pad or Stick. In the game's Button Settings, Play and Record aren't mapped to anything by default but should be. Baldhead/Faust - Potemkin - Chipp Zanuff - Zato-ONE/Eddie - Millia Rage - Axl Low - Kliff Undersn - Testament - Justice - Baiken - Johnny - Venom - Anji Mito - Jam Kuraboberi - Dizzy - Slayer - Bridget - Zappa - I-No - A.B.A - Sin Kiske - Izuna - Dr.There are many ways to make the Training Dummy perform various attacks for you to practice against, but the Recording system in Guilty Gear Strive's Training Mode is by far the most robust and helpful. Sol Badguy/ Order-Sol - Ky Kiske - Robo-Ky - May - Dr. Paradigm's Tribe - Valentine & Raven's Tribe)Īrcade - Gallery - Story - Library - M.O.M - Survival - Training - Mission - GG Boost - Network - Digital Figure Offense ( Normal Attack - Forward Thrust Attack - Throw - Dust Attack - Sweep - Dead Angle Attack) - Guard ( Faultless Defense - Blitz Shield) - Status ( Knockdown - Unconscious - Stagger - Wall Stick) - Servants ( Sol's Tribe - Sin & Ky's Tribe - Izuna's Tribe - Dr. The following is Bridget's move list in Guilty Gear -Strive-:Ĭontrols - Movement - Guard - Offense - Combo - Stage - Special Attack - Overdrive Attack - Instant Kill - Tension - Roman Cancel - Psych Burst - Clash - Force Break - Status effect - Enemy - Masterghost - Servant - Skill - Item - Badge - Achievements - Fishing - Glossary Neutral (air OK) during Kick Start My Heart Guilty gear strive input delay plus#The following chart uses the most recent, localized names from Λ Core Plus R. ![]() Note: GG and GGX Bridget have no Force Breaks GG Bridget adds Charge ( + ), and Shoot the Moon is replaced by Morbid World ( + + + ). The following is Bridget's move list in Guilty Gear XX, ♯Reload, Slash, Λ Core, Λ Core Plus and Λ Core Plus R. ![]() ![]() The following is a list of Bridget's commands throughout the series. ![]()
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